Anub’Rekhan is probably one of the easiest WotLK bosses in Naxxramas, he is a good gear check for the first bosses you will encounter in this instance, and provides a good morale building fight for your guild.
But lets get down to the Basics, Anub’Reklhan stands at about 6,800,000 hp in 25 man raid mode. He has some mean abilities that could cause you some minor problems, but nothing that should wipe a sufficiently organised guild run! Just as a forewarning two cryptguards will be present at the start of the encounter!
Anub’Rekhan has several abilities, and as mentioned earlier they can be devious, but are easily manageable. These Abilities are,
- Impale – Anub’Rekhan’s impale ability is the easiest to avoid but by far the most deadly if not managed properly. This AoE Effect targets a random raid player and hits everyoen between Anub and the targetted raid member. This causes 5600 to 7300 physical damage and launches the players into the air, giving them a 50% health hit unless they use a slow fall ability.
- Locust Swarm – Locust Swarm is a fairly strange ability, it completley silences all players within its radius removing all abilities, not jsut spells! This is on a 60 second cooldown but usually occures every 70 – 120 seconds. The Locust Swarm is an AoE ability that causes a DoT 1300 to 1800 nature damage every two seconds. This doesn’t seem much until you realise this DoT Debuff stacks every two seconds and can easily cause unmanageable DoT damage to a player. Fortunately during this time Anub’s speed is reduced by 75%. Ontop of this Another Cryp Guard spawns at Anub’Rekhan’s initial spwn point.
- Summon Corpse Scarabs – Anub’Rekhan can summon Corpse Scarabs at any time with no cooldown. This can be annoying, but not unmanagable. 10 Scarabs spawn from dead Crypt Guards and 5 spawn from dead players, and will instantly start attacking random players, frost nova FTW here!
The Crypt Guards that appear with Anub’Rekhan will spawn throughout the fight and have several abilities of their own. They have 521,000 hp so cannot be taken down too easily, but should not cause too much trouble if dealt with by a good raid group!
- Cleave – Cleave gives 110% damage to up to three players in your raid.
- Acid Spit – A Stacking DoT that causes 500 nature dmaage every 2 seconds for 10 seconds, this Debuff stacks.
- Frenzy – The Crypt Guards launch an immobilizing web at low hp, when they hit frenzy their damage will also increase by 50% and haste by 60%.
Anub’Rekhan 25 man strategy
Although thsi can be complete with two tanks you really do need three tanks to handle both the crypt gurads, scarabs and Anub.
Anub’Rekhan should be tanked on his initial spawn point, the Crypt Guards should be picked up by the off tanks and moved close to Anub’Rekhan then nuked down by the DPS, due to their infinate stacking DOT it is imperative they are taken down quickly.
The DPS need to spread out around Anub to avoid impale, but the mages should be close to the dead Crypt Guard corpses to frost nova the scarabs which spawn, these too should be killed as a matter of urgency.
When Locust swarm occurs all players must run away from Anub’Rekhan, the healers should stay out of range (30 Yards) but close to the tank to keep him healed where required. The tank himself should kite Anub’Rekhan around the slime edge up until the other side of the room at which point teh phase should be over. It is significantly easier if you have a hunter with aspect of the pack on during this stage!
Rinse and repeat this, taking anub back to the centre each time, and before you know it you will have killed this boss!
